Warrior
| Skill | Max Level | Master Level | Description |
|---|---|---|---|
| Improved HP Recovery | 16 | — | Recover additional HP every 10 sec. while standing still. |
| Improved MaxHP Increase | 10 | — | This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP. |
| Endure | 8 | — | Even when hanging on the rope or on a ladder, you'll be able to recover some HP after a certain amount of time. |
| Iron Body | 20 | — | Temporarily increases your weapon defense. |
| Power Strike | 20 | — | Use MP to deliver a killer blow to the monsters with a sword. |
| Slash Blast | 20 | — | Use HP and MP to attack every enemy around you with a sword. |
Fighter
| Skill | Max Level | Master Level | Description |
|---|---|---|---|
| Sword Mastery | 20 | — | Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand. |
| Axe Mastery | 20 | — | Increases the axe mastery and accuracy. It only applies when either a one-handed or a two-handed axe is in hand. |
| Final Attack : Sword | 30 | — | Strikes an another, far deadlier blow following the initial attack with a given success rate. |
| Final Attack : Axe | 30 | — | Strikes an another, far deadlier blow following the initial attack with a given success rate. |
| Sword Booster | 20 | — | Uses HP and MP to temporarily boost up the attacking speed of the equipped sword. |
| Axe Booster | 20 | — | Uses HP and MP to temporarily boost up the attacking speed of the equipped axe. |
| Rage | 20 | — | Temporarily boosts the weapon attack level of everyone in the party around the area, but also take 5% more damage. |
| Power Guard | 30 | — | Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however. |
Crusader
| Skill | Max Level | Master Level | Description |
|---|---|---|---|
| Improving MP Recovery | 20 | — | Recovers MP at a faster rate than the norm every 10 seconds by standing still. |
| Shield Mastery | 20 | — | Increases shield defense. However, it does not affect if the character does not equip the shield. |
| Combo Attack | 30 | — | Prepares for combo attack. Combo counter can be used to strike a deadly blow to the monster. Max. for combo counter is 5 and midpoint is 3. |
| Panic : Sword | 30 | — | Attack a single monster using dark powers. This skill can only be used when equipped with a sword and the combo all charged up. |
| Panic : Axe | 30 | — | Attack a single monster using dark powers. This skill can only be used when equipped with an axe and the combo all charged up. |
| Coma: Sword | 30 | — | If struck cleanly, the monster becomes panicked. This skill can only be used when equipped with a sword and the combo all charged up. |
| Coma: Axe | 30 | — | If struck cleanly, the monster becomes panicked. This skill can only be used when equipped with an axe and the combo all charged up. |
| Shout | 30 | — | Temporarily stuns up to 6 monsters nearby with damage. |
Hero
| Skill | Max Level | Master Level | Description |
|---|---|---|---|
| Advanced Combo Attack | 30 | — | By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the… |
| Achilles | 30 | 10 | Permanently increases the weapon defense of one's armor |
| Guardian | 30 | — | Blocks the monster's attack by using the shield with a given success rate. |
| Maple Warrior | 30 | — | Increase all players' stats within a party by certain percentage |
| Monster Magnet | 30 | 10 | Pulls a monster from afar up close. |
| Power Stance | 30 | — | Enables one to stay at the same spot after being struck, resisting knock-back effects. |
| Rush | 30 | — | Makes a mad dash forward, pushing off up to 10 monsters. |
| Brandish | 30 | 10 | Enables one to attack multiple monsters forward twice |
| Enrage | 30 | — | Temporarily increases the attacking ability by using up the 10 combo counters. |
| Hero's Will | 5 | — | Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. |
Page
| Skill | Max Level | Master Level | Description |
|---|---|---|---|
| Sword Mastery | 20 | — | Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand. |
| BW Mastery | 20 | — | Increases the mastery of blunt weapons and accuracy. It only applies when either a one-handed or a two-handed blunt weapon is in hand. |
| Final Attack : Sword | 30 | — | Strikes an another, far deadlier blow following the initial attack with a given success rate. |
| Final Attack : BW | 30 | — | Strikes an another, far deadlier blow following the initial attack with a given success rate. |
| Sword Booster | 20 | — | Uses HP and MP to temporarily boost up the attacking speed of the equipped sword. |
| BW Booster | 20 | — | Uses HP and MP to temporarily boost up the attacking speed of the equipped blunt weapon. |
| Threaten | 20 | — | Use MP to temporarily threaten a monster. Decreases the level of weapon attack and weapon defense of every monster around the area. |
| Power Guard | 30 | — | Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however. |
White Knight
| Skill | Max Level | Master Level | Description |
|---|---|---|---|
| Improving MP Recovery | 20 | — | Recovering even more MP every 10 sec. |
| Shield Mastery | 20 | — | Shield Defense increases. However, it does not affect if the character does not equip the shield. |
| Charged Blow | 30 | — | Hits multiple enemies and stuns them. |
| Fire Charge: Sword | 30 | — | Temporarily adds an element of fire into the sword. It gets cancelled when the charge blow is used or it simply expires. |
| Flame Charge: BW | 30 | — | Temporarily adds an element of fire into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. |
| Ice Charge: Sword | 30 | — | You can attack with ice power. The skill get canceled if you use Charge Blow or if the time runs out. |
| Blizzard Charge: BW | 30 | — | Temporarily adds an element of blizzard into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. |
| Thunder Charge: Sword | 30 | — | Temporarily adds an element of thunder into the sword. It gets cancelled when the charge blow is used or it simply expires. |
| Lightning Charge: BW | 30 | — | Temporarily adds an element of lightning into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. |
| Crash | 20 | — | Nullifies any defense buff used by the monster with a given success rate. |
Paladin
| Skill | Max Level | Master Level | Description |
|---|---|---|---|
| Achilles | 30 | 10 | Permanently increases the weapon defense of one's armor |
| Guardian | 30 | — | Blocks the monster's attack by using the shield with a given success rate. |
| Advanced Charge | 10 | — | Increases the damage incurred when using Charge Blow. |
| Maple Warrior | 30 | — | Increase all players' stats within a party by certain percentage |
| Monster Magnet | 30 | 10 | Pulls a monster from afar up close. |
| Power Stance | 30 | — | Enables one to stay at the same spot after being struck, resisting knock-back effects. |
| Holy Charge : Sword | 20 | — | Temporarily adds a holy element to the sword. The skill gets cancelled when the charge blow is used or expires. |
| Divine Charge : BW | 20 | — | Temporarily adds a divine element to the blunt weapon. The skill gets cancelled when the charge blow is used or expires. |
| Rush | 30 | — | Makes a mad dash forward, pushing off up to 10 monsters. |
| Blast | 30 | 10 | Strikes a single monster once or multiple times based on skill level. |
| Heaven's Hammer | 30 | — | Strikes the ground with a huge hammer to attack up to 15 monsters. The skill works when charged up in a Holy Charge. |
| Hero's Will | 5 | — | Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. |
Spearman
| Skill | Max Level | Master Level | Description |
|---|---|---|---|
| Spear Mastery | 20 | — | Increases the spear mastery and accuracy. It only applies when a spear is in hand. |
| Pole Arm Mastery | 20 | — | Increases the mastery of pole arms and accuracy. It only applies when a pole arm is in hand. |
| Final Attack : Spear | 30 | — | Strikes an another, far deadlier blow following the initial attack with a given success rate. |
| Final Attack : Pole Arm | 30 | — | Strikes an another, far deadlier blow following the initial attack with a given success rate. |
| Spear Booster | 20 | — | Uses HP and MP to temporarily boost up the attacking speed of the equipped spear. It only applies when a spear is in hand. |
| Pole Arm Booster | 20 | — | Uses HP and MP to temporarily boost up the attacking speed of the equipped pole arm. It only applies when a pole arm is in hand. |
| Iron Will | 20 | — | Temporarily increases the level of weapon and magic defense on every member of the party around the area. |
| Hyper Body | 30 | — | Temporarily increases the Max HP and Max MP of all members of the party around the area. |
Dragon Knight
| Skill | Max Level | Master Level | Description |
|---|---|---|---|
| Elemental Resistance | 20 | — | Gains resistance against all Magic attacks (Fire, Cold, Lightning & Poison.) |
| Spear Crusher | 30 | — | Attacks multiple monsters several times by thrusting the spear. |
| Pole Arm Crusher | 30 | — | Attacks multiple monsters several times by thrusting the pole arm. |
| Dragon Fury: Spear | 30 | — | Attacks up to 6 monsters nearby in relatively distant range by swinging the Spear. |
| Dragon Fury: Pole Arm | 30 | — | Attacks up to 6 monsters nearby in relatively distant range by swinging the pole arm. |
| Sacrifice | 30 | — | Attacks a single monster while disabling the monster's defending capacity. However, some damage will be done to the attacker him/herself. |
| Dragon Roar | 30 | — | Attacks up to 15 monsters at once by temporarily stunning them. It works only when more than 50% of HP is left. |
| Power Crash | 20 | — | Nullifies "power-up" skills of multiple monsters with a given success rate. |
| Dragon Blood | 20 | — | Increases the attacking capacity and allows critical hits, but decreases HP steadily until 4 seconds before the remaining HP exhausts. |
Dark Knight
| Skill | Max Level | Master Level | Description |
|---|---|---|---|
| Achilles | 30 | 10 | Permanently increases the weapon defense of one's armor |
| Berserk | 30 | — | Increases overall attack once the knight's HP drops below a certain level. |
| Aura of the Beholder | 25 | — | The black spirit periodically restores the Dark Knight's HP. The amount of healing increases as the skill level rises. |
| Hex of the Beholder | 25 | — | The black spirit periodically buffs the Dark Knight. Buff type depends on skill level. |
| Maple Warrior | 30 | — | Increase all players' stats within a party by certain percentage |
| Monster Magnet | 30 | 10 | Pulls a monster from afar up close. |
| Power Stance | 30 | — | Enables one to stay at the same spot after being struck, resisting knock-back effects. |
| Rush | 30 | — | Makes a mad dash forward, pushing off up to 10 monsters. |
| Beholder | 10 | — | Temporarily summons Beholder. With the Beholder's incredible powers, the knight's weapon mastery permanently increases. |
| Hero's Will | 5 | — | Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. |