Dark Knight Skill Build Guide

The Dark Knight is the Spearman branch of the Warrior, defined by Berserk Berserk - a skill that doubles all damage when you stay at low HP. Dark Knights bring Hyper Body Hyper Body (party HP/MP buff) and devastating polearm AoE attacks.

Overview

PropertyValue
Main StatSTR
Secondary StatDEX
WeaponSpear (bossing) / Polearm (mobbing)
1st Job - WarriorLevel 10
2nd Job - SpearmanLevel 30
3rd Job - Dragon KnightLevel 70
4th Job - Dark KnightLevel 120

Strengths

Weaknesses

AP Build

Same as all warriors: STR 13 start, +4 STR / +1 DEX, cap DEX ~50-60.

1st Job - Warrior (Level 10-29)

SkillMax Lv
Improved HP RecoveryImproved HP Recovery16
Improved MaxHP IncreaseImproved MaxHP Increase10
EndureEndure8
Iron BodyIron Body20
Power StrikePower Strike20
Slash BlastSlash Blast20

Skill Build

LevelSP Allocation
10-14Improved MaxHP Increase Improved MaxHP Increase to 10 (MAX) - rush through Improved HP Recovery Improved HP Recovery to 5 first
15-21Slash Blast Slash Blast to 20 (MAX)
22-28Power Strike Power Strike to 20 (MAX)
29-30Improved HP Recovery Improved HP Recovery to 11

Explanation

Same build as all warriors.

2nd Job - Spearman (Level 30-69)

SkillMax Lv
Spear MasterySpear Mastery20
Pole Arm MasteryPole Arm Mastery20
Final Attack : SpearFinal Attack : Spear30
Final Attack : Pole ArmFinal Attack : Pole Arm30
Spear BoosterSpear Booster20
Pole Arm BoosterPole Arm Booster20
Iron WillIron Will20
Hyper BodyHyper Body30

Skill Build

LevelSP Allocation
30-35Pole Arm Mastery Pole Arm Mastery to 5 (unlock Booster), Pole Arm Booster Pole Arm Booster +1
36-41Pole Arm Mastery Pole Arm Mastery to 20 (MAX) - polearm for mobbing
42-48Pole Arm Booster Pole Arm Booster to 20 (MAX)
49-51Iron Will Iron Will to 3 (unlock Hyper Body)
52-61Hyper Body Hyper Body to 30 (MAX) - essential party buff
62-68Spear Mastery Spear Mastery to 20 (MAX) - spear for bossing
69-70Spear Booster Spear Booster to 6+ (minimum usable duration)

Explanation

This is a hybrid build - both Polearm and Spear mastery for maximum versatility. Polearm first (swing animation is better for mobbing). Skip Final Attack. Hyper Body Hyper Body is what makes Spearman special in parties (+60% HP/MP). Iron Will Iron Will is near-useless - only 3 points to unlock Hyper Body.

3rd Job - Dragon Knight (Level 70-119)

SkillMax Lv
Elemental ResistanceElemental Resistance20
Spear CrusherSpear Crusher30
Pole Arm CrusherPole Arm Crusher30
Dragon Fury: SpearDragon Fury: Spear30
Dragon Fury: Pole ArmDragon Fury: Pole Arm30
SacrificeSacrifice30
Dragon RoarDragon Roar30
Power CrashPower Crash20
Dragon BloodDragon Blood20

Skill Build

LevelSP Allocation
70Elemental Resistance Elemental Resistance +1 (elemental defense)
71-80Spear Crusher Spear Crusher to 30 (MAX) - Spear Crusher, primary bossing skill (stab)
81-90Dragon Fury: Pole Arm Dragon Fury: Pole Arm to 30 (MAX) - Polearm Fury, primary mobbing (forced swing)
91-97Dragon Blood Dragon Blood to 20 (MAX) - +20 weapon attack buff
98-104Elemental Resistance Elemental Resistance to 20 (MAX)
105Sacrifice Sacrifice to 3 (unlock Dragon Roar)
106-115Dragon Roar Dragon Roar to 30 (MAX) - full-map AoE
116-120Power Crash Power Crash to 15

Explanation

Hybrid DK uses Spear Crusher (stab, single-target) for bossing and Polearm Fury (forced swing, multi-target) for mobbing - swap weapons as needed. Dragon Blood Dragon Blood warning: NEVER use during 1/1-casting bosses (Zakum, HT). It drains HP continuously and will kill you after a nuke reduces you to 1 HP. Does NOT stack with Rage.

4th Job - Dark Knight (Level 120-200)

SkillMax Lv
AchillesAchilles10
BerserkBerserk30
Aura of the BeholderAura of the Beholder25
Hex of the BeholderHex of the Beholder25
Maple WarriorMaple Warrior30
Monster MagnetMonster Magnet10
Power StancePower Stance30
RushRush30
BeholderBeholder10
Hero's WillHero's Will5

Skill Build

LevelSP Allocation
120-122Beholder Beholder to 10 (MAX) - permanent summon with weapon mastery
123-129Aura of the Beholder Aura of the Beholder to 20 (NOT 30 - high healing breaks Berserk)
130-139Power Stance Power Stance to 30 (MAX) - knockback resistance for bossing
140-149Achilles Achilles to 30 (MAX) - damage reduction
150-156Berserk Berserk to 20 (MAX) - DOUBLE DAMAGE at low HP
157-166Maple Warrior Maple Warrior to 30 (book dependent)
167-173Hex of the Beholder Hex of the Beholder to 20 (NOT 30 - max negates attack pots)
174-183Rush Rush to 30 (MAX)
184+Hero's Will Hero's Will +1, remaining into Monster Magnet Monster Magnet

Explanation

This is the late Berserk build (recommended for most players). Build survivability first (Stance, Achilles), then activate Berserk Berserk around level 150 when you have enough HP to survive at low percentages. Funded/HP-washed players can rush Berserk immediately after Beholder for massive early damage. WARNING: Cap Aura of the Beholder Aura of the Beholder at 20 - level 30 heals too fast and kicks you out of Berserk range. Same for Hex of the Beholder Hex of the Beholder at 20 - max level negates attack potions and Bless buff.

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