Disclaimer: This list is unofficial and community-maintained. It may be incomplete or contain minor inaccuracies. Originally compiled by paper1028.
All Classes
- Hero's Will costs 1 MP
- Weapon Booster duration is doubled
Hero
Warrior → Fighter → Crusader → Hero
- 1H Axe swing multiplier is 4.4, stab multiplier is 3.6
- 2H Axe swing multiplier is 4.8, stab multiplier is 4.4
Slash Blast has no damage decay with the final blast- Final Attack now applies instantly with animation skip. Proc rate is 40%
Rage is +25 weapon attack- Armor Crash is removed
- Panic and Coma (axe and sword) consume 3 orbs instead of all
Rush can be used without a target and in the air, cooldown reduced
Brandish triggers Final Attack
Enrage does not get dispelled
Paladin
Warrior → Page → White Knight → Paladin
- 1H BW swing multiplier is 4.4, stab multiplier is 3.6
- 2H BW swing multiplier is 4.8, stab multiplier is 4.4
Slash Blast has no damage decay with the final blast- Final Attack now applies instantly with animation skip. Proc rate is 40%
Charged Blow triggers Final Attack and doesn't consume charge. Stun chance nerfed to 30% (was 90%)- Flame Charge BW and Sword damage increased to 130 (was 120)
- Blizzard Charge BW and Sword damage increased to 130 (was 110)
- Lightning Charge BW and Sword damage increased to 130 (was 125)
Rush can be used without a target and in the air, cooldown reduced- Magic Crash renamed to Crash - removes weapon+magic cancel on bosses with increased range
Blast does 3 lines of 250% damage at max level (was 1 line 550%) and triggers Final Attack
Dark Knight
Warrior → Spearman → Dragon Knight → Dark Knight
Slash Blast has no damage decay with the final blast- Final Attack now applies instantly with animation skip. Proc rate is 40%
- Fury and Crusher (both versions) trigger Final Attack
Dragon Roar has a cooldown of 3 seconds
Rush can be used without a target and in the air, cooldown reduced
Berserk health threshold is 65% at Lv30 (45% at Lv1)- A 30% HP restore potion has been added to the game
Bishop
Magician → Cleric → Priest → Bishop
- Spells and
Teleport can be cast in mid-air
Heal recovery rate increased to 400% (was 300%)
Holy Arrow hits 3 targets at max level and damage increased to 120 (was 80)
Holy Symbol duration increased to 5 minutes (was 2 minutes)
Shining Ray damage increased to 150 (was 105) and vertical range increased
Doom nerfed to not work on Dojo bosses
Big Bang is now Holy element, has increased range, and has no charge time
Holy Shield blocks stun and dispels from bosses
Angel Ray hits 3 targets and damage increased to 550 (was 240)
Genesis has a 15 second cooldown and damage is doubled
Infinity grants 3 magic attack per level for 90 MA at max
Ice / Lightning
Magician → I/L Wizard → I/L Mage → I/L Arch Mage
- Spells and
Teleport can be cast in mid-air
Thunder Spear does 3 lines with 140 damage (was 1 line, 170 damage)
Seal removes magic cancel on bosses- Big Bang is removed
Chain Lightning does 2 lines (was 1), no damage dropoff, damage increased to 190 (was 180), range increased
Blizzard has a 15 second cooldown and damage is doubled
Infinity grants 3 magic attack per level for 90 MA at max
Fire / Poison
Magician → F/P Wizard → F/P Mage → F/P Arch Mage
- Spells and
Teleport can be cast in mid-air
Fire Arrow hits 3 targets at max level
Seal removes magic cancel on bosses- Big Bang is removed
Fire Demon damage increased to 240 (was 120)
Paralyze is 3 lines (was 1 line)
Meteor Shower has a 15 second cooldown and damage is doubled
Infinity grants 3 magic attack per level for 90 MA at max
Bowmaster
Bowman → Hunter → Ranger → Bowmaster
- No close-range whacking
- Can attack in the air
- Final Attack is instant
Inferno applies burn damage over time
Strafe triggers Final Attack
Arrow Rain damage increased to 200% (was 180%) and Mortal Blow requirement removed
Silver Hawk damage increased to 200% (was 100%)
Hurricane damage increased to 130%
Dragon's Breath damage increased to 250% (was 100%) and mob count is always 6
Marksman
Bowman → Crossbowman → Sniper → Marksman
- No close-range whacking
- Can attack in the air
- Final Attack is instant
- Iron Arrow damage increased to 200% (was 180%), increased vertical range
Arrow Eruption damage increased to 200% (was 160%) and Mortal Blow requirement removed
Golden Eagle damage increased to 200% (was 100%)
Strafe triggers Final Attack
Piercing Arrow triggers Final Attack, charge time removed, increased vertical range
Dragon's Breath damage increased to 250% (was 100%) and mob count is always 6
Night Lord
Thief → Assassin → Hermit → Night Lord
- No close-range whacking
- Potions can be used in
Dark Sight
Lucky Seven damage increased to 170% (was 150%)
Avenger damage increased to 250% (was 180%)
Shadower
Thief → Bandit → Chief Bandit → Shadower
- Potions can be used in
Dark Sight
Double Stab hitbox increased and damage increased to 190% (was 130%)
Savage Blow damage increased to 100% (was 80%) with increased horizontal range
Band of Thieves damage increased to 300% (was 210%)
Assaulter can be used without a target with reduced end lag
Boomerang Step damage increased to 600% (was 500%), usable in the air and on ledges, end lag reduced
Assassinate - charge mechanic removed, usable in the air, horizontal hitbox +15%, all lines can crit, 4th hit only triggers when holding left/right arrow key
Smokescreen cooldown reduced to 7 minutes (was 10)
Buccaneer
Pirate → Brawler → Marauder → Buccaneer
Corkscrew Blow hits 6 targets, no charge time, reduced end lag, usable with no target
Shockwave animation speed increased, cast delay reduced, not stopped by ledges
Transformation cooldown lowered to 240 seconds (was 360)
Energy Charge charges twice as fast
Super Transformation cooldown lowered to 240 seconds (was 360)
Demolition animation speed increased, cast delay reduced, damage increased to 420% (was 400%)
Barrage damage increased to 260% (was 230%)
Corsair
Pirate → Gunslinger → Outlaw → Corsair
- No whacking at close range
- All bullet level requirements lowered to level 10
- Crystal Bullets added to the game with +24 attack
Double Shot damage increased to 100% (was 80%)
Invisible Shot targets 4 instead of 3, damage increased to 250% (was 170%)
Recoil Shot cooldown reduced to 0.75 seconds (was 2)
Burst Fire damage increased to 250% (was 190%)
Octopus damage increased to 300% (was 200%)
Flamethrower damage increased to 200% (was 160%)
Ice Splitter damage increased to 200% (was 130%)
Flamethrower and
Ice Splitter can damage mobs even without capsules, but capsules still increase damage
Battleship - HP increased, cooldown lowered to 30s (was 90s), weapon/magic defense buffs removed, movement speed increased to 110 (was 80), jump to 110 (was 100), swim speed to 150 (was 80), ignores 1/1 attacks, system message shows ship HP
Aran
- Combo counter is now 7 seconds (was 3 seconds)
Final Blow hits 3 lines of up to 240% damage
Cygnus Knights
- Level cap raised to 200
- Gains 5 AP per level instead of 6
- Night Walker and Wind Archer do not whack at close range
- Blaze Wizard's
Meteor Shower has a 15 second cooldown - Thunder Breaker's
Corkscrew Blow hits 6 targets (same changes as Brawler) - Wind Archer can use potions in
Wind Walk - Night Walker's
Avenger damage increased to 250% (was 210%)
List originally compiled by paper1028. Community-maintained.