How EXP is distributed when killing mobs in a party. Based on the server source code.
Quick Summary
- Solo players always get 100% of the mob's EXP
- Normal mobs: 60% to party MVP (top damager), 40% shared by level
- Bosses: 20% to party MVP, 80% shared by level
- Party bonus: +5% EXP per eligible member
- 1 minute inactivity: stop attacking for too long = no EXP
- 5-level mob rule: must be within 5 levels of the mob
- 5-level contributor rule: or within 5 levels of a contributing party member (non-bosses only)
Eligibility Rules
A party member receives EXP only if they:
- Are on the same map
- Are within ±5 levels of the mob, OR within ±5 levels of a contributing party member
- Have attacked recently (within 1 minute)
- For bosses: dealt minimum % damage (scales with party size)
How Damage Determines Party EXP
The mob's EXP is converted into EXP per damage. Your party earns EXP proportional to total damage dealt.
EXP Split Inside the Party
| Normal Mobs | Bosses | |
|---|---|---|
| Shared by level | 40% | 80% |
| MVP bonus (top damager) | 60% | 20% |
Level matters more than raw damage for the shared portion. Your individual share:
shared portion × (your level / total party level)
The MVP receives their level share plus the flat MVP bonus.
Party Bonus
When 2+ members share EXP, everyone receives a bonus:
| Party Size | Bonus |
|---|---|
| 2 members | +10% |
| 3 members | +15% |
| 4 members | +20% |
| 5 members | +25% |
| 6 members | +30% |
Boss-Specific Rules
Bosses require minimum personal damage to qualify for EXP:
Minimum damage = 1 / (party size × 2) of the mob's total HP
| Party Size | Minimum Damage Required |
|---|---|
| 2 members | 25% |
| 4 members | 12.5% |
| 6 members | 8.33% |
- Below the threshold = no EXP from non-expedition bosses
- Must be within 5 levels of the boss itself
- Being close in level to a party member does NOT help for bosses (unlike normal mobs)
Written by the community based on the server source code.