Paladin Skill Build Guide

The Paladin is the Page branch of the Warrior class, specializing in elemental charges and strong defensive capabilities. Paladins bring Blast Blast for bossing, Heaven's Hammer Heaven's Hammer for mob clearing, and elemental versatility for exploiting weaknesses.

Overview

PropertyValue
Main StatSTR
Secondary StatDEX
WeaponSword (recommended) / Blunt Weapon
1st Job - WarriorLevel 10
2nd Job - PageLevel 30
3rd Job - White KnightLevel 70
4th Job - PaladinLevel 120

Strengths

Weaknesses

AP Build

Same as all warriors: STR 13 start, +4 STR / +1 DEX, cap DEX ~50-60.

1st Job - Warrior (Level 10-29)

SkillMax Lv
Improved HP RecoveryImproved HP Recovery16
Improved MaxHP IncreaseImproved MaxHP Increase10
EndureEndure8
Iron BodyIron Body20
Power StrikePower Strike20
Slash BlastSlash Blast20

Skill Build

LevelSP Allocation
10-11Improved HP Recovery Improved HP Recovery to 5 (unlock MaxHP Increase)
12-14Improved MaxHP Increase Improved MaxHP Increase to 10 (MAX)
15-21Slash Blast Slash Blast to 20 (MAX)
22-28Power Strike Power Strike to 20 (MAX)
29-30Improved HP Recovery Improved HP Recovery to 11

Explanation

Same build as all warriors. Improved MaxHP Increase Improved MaxHP Increase first for permanent HP, then Slash Blast for mobbing, Power Strike for single target. Skip Iron Body and Endure.

2nd Job - Page (Level 30-69)

SkillMax Lv
Sword MasterySword Mastery20
BW MasteryBW Mastery20
Final Attack : SwordFinal Attack : Sword30
Final Attack : BWFinal Attack : BW30
Sword BoosterSword Booster20
BW BoosterBW Booster20
ThreatenThreaten20
Power GuardPower Guard30

Skill Build

LevelSP Allocation
30-32Sword Mastery Sword Mastery to 5, then Sword Booster Sword Booster +1
33-41Sword Mastery Sword Mastery to 20 (MAX)
42-48Sword Booster Sword Booster to 20 (MAX)
49-58Power Guard Power Guard to 30 (MAX)
59-65Threaten Threaten to 20 (MAX)
66-70Remaining into BW Mastery BW Mastery or BW Booster BW Booster

Explanation

Skip Final Attack (same reasoning as Fighter - animation disruption). Power Guard Power Guard returns damage to attackers (40% at max). Threaten Threaten debuffs monster attack/defense - useful for bossing. Sword is recommended for stable damage.

3rd Job - White Knight (Level 70-119)

SkillMax Lv
Improving MP RecoveryImproving MP Recovery20
Shield MasteryShield Mastery20
Charged BlowCharged Blow30
Fire Charge: SwordFire Charge: Sword30
Flame Charge: BWFlame Charge: BW30
Ice Charge: SwordIce Charge: Sword30
Blizzard Charge: BWBlizzard Charge: BW30
Thunder Charge: SwordThunder Charge: Sword30
Lightning Charge: BWLightning Charge: BW30
CrashCrash20

Skill Build

LevelSP Allocation
70-80Fire Charge: Sword Fire Charge: Sword to 30 (MAX) - Fire Charge, highest base damage
81-90Ice Charge: Sword Ice Charge: Sword to 30 (MAX) - Ice Charge, freeze CC
91-100Thunder Charge: Sword Thunder Charge: Sword to 30 (MAX) - Thunder Charge
101-110Charged Blow Charged Blow to 30 (MAX) - 250% damage + 90% stun at max
111-116Crash Crash to 20 - cancels enemy buffs, useful for bosses
117-120Improving MP Recovery Improving MP Recovery with remaining SP

Explanation

Fire Charge first because it has the highest raw damage multiplier. Ice Charge second for freeze crowd-control. Thunder Charge third (useful at Ghost Ship). Charged Blow Charged Blow needs all three charges to be effective. Choose charge order based on your training location - if you're fighting fire-weak mobs, prioritize Fire. Skip Shield Mastery Shield Mastery (Shield Mastery).

4th Job - Paladin (Level 120-200)

SkillMax Lv
AchillesAchilles10
GuardianGuardian30
Advanced ChargeAdvanced Charge10
Maple WarriorMaple Warrior30
Monster MagnetMonster Magnet10
Power StancePower Stance30
Holy Charge : SwordHoly Charge : Sword20
Divine Charge : BWDivine Charge : BW20
RushRush30
BlastBlast10
Heaven's HammerHeaven's Hammer30
Hero's WillHero's Will5

Skill Build

LevelSP Allocation
120Rush Rush +1 (mobility)
121-124Advanced Charge Advanced Charge to 10 (MAX) - removes Charged Blow cooldown
125-134Blast Blast to 30 (MAX) - primary bossing skill
135-144Heaven's Hammer Heaven's Hammer to 30 (MAX) - reduces all mobs to 1 HP
145-154Power Stance Power Stance to 30 (MAX) - knockback resistance
155-164Maple Warrior Maple Warrior to 30 (book dependent)
165-174Holy Charge : Sword Holy Charge : Sword to 30 (MAX) - Holy Charge for undead maps
175-184Achilles Achilles to 30 (MAX) - damage reduction
185+Rush Rush to 30, Hero's Will Hero's Will +1, Guardian Guardian remaining

Explanation

Advanced Charge Advanced Charge first - it removes the Charged Blow cooldown, which is game-changing. Then Blast Blast for bossing single-target DPS. Heaven's Hammer Heaven's Hammer is incredible for grinding - it reduces every mob on screen to 1 HP. Holy Charge : Sword Holy Charge : Sword is excellent for undead training maps (Skelegons, etc.).

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