The Night Lord is the Assassin branch of the Thief, a ranged DPS powerhouse using throwing stars.
Shadow Partner doubles all attacks,
Triple Throw fires three stars at once, and the class offers incredible mobility with
Flash Jump.
Overview
| Property | Value |
| Main Stat | LUK |
| Secondary Stat | DEX |
| Weapon | Claw + Throwing Stars |
| 1st Job - Rogue | Level 10 |
| 2nd Job - Assassin | Level 30 |
| 3rd Job - Hermit | Level 70 |
| 4th Job - Night Lord | Level 120 |
Strengths
- Shadow Partner -
Shadow Partner creates a shadow that copies all attacks at 50% damage
- Triple Throw -
Triple Throw fires 3 stars per attack in 4th job
- Flash Jump -
Flash Jump incredible mobility for training and bossing
- Ranged DPS - Safe attacking range with high consistent damage
Weaknesses
- Star costs - Throwing stars are consumable (mitigated by
Shadow Stars in 4th job)
- Triple Throw book - Requires Zakum book drop, expensive to buy
- DEXless is expensive - Optimal builds require heavily scrolled gear
AP Build
Need 25 DEX for job advance. Standard: +4 LUK / +1 DEX, cap DEX ~50-60. DEXless (all LUK after 25 DEX) is viable with heavily scrolled gear but very expensive.
1st Job - Rogue (Level 10-29)
Skill Build
| Level | SP Allocation |
| 10-16 | Lucky Seven to 20 (MAX) - primary ranged attack |
| 17-19 | Keen Eyes to 8 (MAX) - range extension, critical for efficiency |
| 20-26 | Nimble Body to 20 (MAX) - accuracy + avoidability |
| 27 | Disorder to 3 (unlock Dark Sight) |
| 28-30 | Dark Sight to 10 |
Explanation
Lucky Seven first for damage, then
Keen Eyes for range (prevents wasted stars on out-of-range mobs). Skip
Double Stab (Double Stab) entirely - Assassins use throwing stars, not daggers.
Dark Sight gets leftover points.
2nd Job - Assassin (Level 30-69)
Skill Build
Explanation
Critical Throw is the top priority - 60% critical hit rate is enormous.
Haste is both a self-buff and party buff (speed + jump).
Drain provides sustain through HP drain. Skip
Endure (Endure).
3rd Job - Hermit (Level 70-119)
Skill Build
| Level | SP Allocation |
| 70-80 | Shadow Partner to 30 (MAX) - shadow copies ALL attacks at 50% damage |
| 81-90 | Avenger to 30 (MAX) - AoE star attack, hits 6 mobs |
| 91-97 | Flash Jump to 20 (MAX) - essential mobility |
| 98-104 | Alchemist to 20 (MAX) - +potion efficiency |
| 105-111 | Meso Up to 20 (MAX) - +meso drops |
| 112-120 | Shadow Web to 27 or Shadow Meso partial |
Explanation
Shadow Partner first - it doubles the output of ALL your attacks for the rest of your career.
Avenger for AoE grinding.
Flash Jump at level 14 is a key breakpoint (clears the "Viking gap" both ways) - some rush it to 14 before finishing Avenger.
Shadow Web and
Shadow Meso are lowest priority.
4th Job - Night Lord (Level 120-200)
Skill Build
Explanation
Triple Throw is the core 4th job skill but requires a Zakum skill book. Invest in
Maple Warrior while waiting for the book.
Venomous Star stacks poison DoT on every hit - great for grinding where mobs survive multiple attacks.
Shadow Stars removes the throwing star cost entirely.