The Buccaneer is the Brawler branch of the Pirate, a melee fighter powered by the Energy Charge system.
Dragon Strike is the primary 4th job AoE,
Barrage delivers devastating rapid punches for bossing, and
Speed Infusion buffs party attack speed.
Overview
| Property | Value |
|---|---|
| Main Stat | STR |
| Secondary Stat | DEX |
| Weapon | Knuckle |
| 1st Job - Pirate | Level 10 |
| 2nd Job - Brawler | Level 30 |
| 3rd Job - Marauder | Level 70 |
| 4th Job - Buccaneer | Level 120 |
Strengths
- Energy Charge -
Energy Charge builds energy that grants +20 W.ATK, stance, and enables energy skills - Dragon Strike -
Dragon Strike primary 4th job mobbing, hits entire platform - Barrage -
Barrage six rapid strikes for insane single-target DPS - Speed Infusion -
Speed Infusion party-wide +2 attack speed buff - Time Leap -
Time Leap resets ALL party cooldowns, incredible for boss parties
Weaknesses
- Transform cooldowns -
Transformation and
Super Transformation have long cooldowns limiting burst potential - Melee range - Must be in close combat
- Complex energy management - Need full charge to use key skills
AP Build
STR is the main stat (unlike Corsair). Start STR 13. +4 STR / +1 DEX, cap DEX ~60-70.
1st Job - Pirate (Level 10-29)
| Skill | Max Lv | |
|---|---|---|
| Bullet Time | 20 | |
| Flash Fist | 20 | |
| Sommersault Kick | 20 | |
| Double Shot | 20 | |
| Dash | 10 |
Skill Build
| Level | SP Allocation |
|---|---|
| 10-17 | |
| 18-24 | |
| 25-30 |
Explanation
Sommersault Kick is the primary attack for Brawlers - it hits up to 6 mobs.
Dash (Dash) last; some players argue 1 point is enough for mobility.
2nd Job - Brawler (Level 30-69)
| Skill | Max Lv | |
|---|---|---|
| Improve MaxHP | 10 | |
| Knuckler Mastery | 20 | |
| Backspin Blow | 20 | |
| Double Uppercut | 20 | |
| Corkscrew Blow | 20 | |
| MP Recovery | 10 | |
| Knuckler Booster | 20 | |
| Oak Barrel | 10 |
Skill Build
| Level | SP Allocation |
|---|---|
| 30-33 | |
| 34-36 | |
| 37-43 | |
| 44-50 | |
| 51-57 | |
| 58-64 | |
| 65-70 |
Explanation
Improve MaxHP FIRST - all guides agree unanimously. Permanent HP per level-up, missing early levels means permanently lost HP. Then Mastery + Booster for stable damage.
Corkscrew Blow vs
Backspin Blow first is debated - Corkscrew charges forward (better for map traversal), Backspin has wider range.
3rd Job - Marauder (Level 70-119)
| Skill | Max Lv | |
|---|---|---|
| Stun Mastery | 20 | |
| Energy Charge | 40 | |
| Energy Blast | 30 | |
| Energy Drain | 20 | |
| Transformation | 20 | |
| Shockwave | 30 |
Skill Build
| Level | SP Allocation |
|---|---|
| 70 | |
| 71-84 | |
| 85-94 | |
| 95-101 | |
| 102-108 | |
| 109-118 | |
| 119-120 |
Explanation
Energy Charge is the core mechanic - when fully charged you get +20 weapon attack, stance, and can use energy skills. Max it first.
Shockwave is extremely powerful (700%, 6 mobs) but only usable during
Transformation which has a long cooldown. Still worth maxing.
Energy Drain is lowest priority - single-target HP drain.
4th Job - Buccaneer (Level 120-200)
| Skill | Max Lv | |
|---|---|---|
| Maple Warrior | 30 | |
| Dragon Strike | 10 | |
| Energy Orb | 10 | |
| Super Transformation | 20 | |
| Demolition | 30 | |
| Snatch | 30 | |
| Barrage | 10 | |
| Pirate's Rage | 5 | |
| Speed Infusion | 10 | |
| Time Leap | 30 |
Skill Build
| Level | SP Allocation |
|---|---|
| 120 | |
| 121-130 | |
| 131-137 | |
| 138-147 | |
| 148-157 | |
| 158-164 | |
| 165-174 | |
| 175-184 | |
| 185-194 | |
| 195+ |
Explanation
Speed Infusion at level 11 gives +2 attack speed for the whole party - get it early.
Dragon Strike for mobbing,
Barrage for bossing.
Time Leap is incredible for boss parties: it resets ALL cooldowns for the entire party (including Bishop's Resurrection).
Gearing & Stats
You want the minimum DEX required to wear your gear. However, missing mobs is obnoxious - it's recommended to level stats normally and go back to buy/swap stats later when mesos are easy and you can afford max DEX gear.
- You'll use Maple weapons for a long time
- Gloves & Cape: prioritize weapon attack
- Other slots: prioritize DEX
Training Tips
Method 1: Corkscrew Spam (Recommended)
Spam
Corkscrew Blow around the map. The iframes mean you take very little damage. Use
MP Recovery on cooldown, and
Energy Drain to recover HP. Very low potion consumption.
Method 2: Somersault Kick / Shockwave
Spam
Sommersault Kick until
Shockwave is strong enough (~15+ SP). Potentially faster kills since you can fit 2-3 Somersaults per Corkscrew, but you take much more damage without iframes.
Gameplay tips originally by a community member, restored and revised by Radd.